![]() These points are where I can save my game, put my ship in drydock for a refit, or customize my paint scheme. Larger stations, where player starships can dock-or anchor-are placed strategically throughout the star map. When not docked at a planet or station, action takes place in real-time, so finding a comfortable setup is key to enjoying its take on the space genre.Ī repair job takes me through a strange sector.īut because it’s a single-player experience, second-chances are possible. Although there is a turret view option that essentially sits you on the top of your ship, there’s no cockpit perspective in the game. The basic controls in SG2 will be familiar to EVE players, with a 360-degree camera view and variable zoom setting, as well as a variety of hot keys for skills and ship management. In contrast, SG2 is single-player and feels proud of it. In my multi-year, on-again, off-again relationship with EVE Online-a game many players will compare to SG2-I usually feel just not-quite-committed-enough for the scale of it all. I’m here in the interest of peace and knowledge, until you mouth-off or make the wrong move. But that’s always been my favorite role: the detached, true-neutral scientist with beam weapons trained at your bridge. ![]() I’m looking for that random encounter that brings me fortune-or folly. There are missions to complete, asteroids to mine, and trading to undertake, but the presentation of the game is so textured and accessible that I’ve spent much of my time with SG2 just exploring. ![]()
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